The game is a single-player game.
But the gameplay is set in the past, and it’s designed to be played by a group of friends.
The game takes place in a series of eras that have passed in real-time.
Players are able to interact with each other as a team, in a cooperative multiplayer setting.
The characters are voiced by actors who’ve worked with other series, and their personalities are developed through dialogues and interactions.
The music is by indie rock band The Barenaked Ladies, and the game is set to be released in 2018.
“It’s a collaborative thing,” says co-founder and CEO Janelle Monae.
“We want it to be fun, but we want to make sure it’s also interesting for our players.”
Monae and her team are planning to take the game to PAX Prime, the annual convention for video game enthusiasts, and to a limited number of local gaming events.
The goal is to give people an opportunity to explore the history of the series and to make some memories along the way.
Monae said the team was inspired by the history books that players of the game would read, and also from the films.
“People who love gaming are very, very excited about this,” she says.
The company wants to take a different approach to how the game evolves.
It wants to keep the story and characters alive and relevant, but not make them too rigid or hard to understand.
It’s an ambitious plan, but one that Monae is confident will pay off.
“I think this is something that’s been on my radar for a while,” she said.
“What we really want to do is keep people in the moment.
We want people to just be enjoying the game, but also not get caught up in all the lore.
We’re hoping that people who are a little bit older and more experienced will still be able to connect with the characters and the story.”
It’s important for the team to keep things simple for people who aren’t as familiar with the series.
“The game isn’t going to be full of lore,” Monae says.
“There’s a lot of things we’re not going to talk about that would be a little confusing.”
The company also wants to avoid making players feel like they’re playing a game they’re not.
“A lot of people who don’t play video games may not be familiar with it,” Mon, who’s also the president of marketing and development for game developer Big Huge Games, said.
She explained that the game isn-t a linear experience.
“You’re playing through a single, episodic experience,” she explained.
“If we do it that way, it’s going to take you through this long, frustrating journey.
And it’s probably going to make it harder for you to enjoy the game.”
Monay said the goal of the team is to make the game feel fresh.
“That’s not necessarily the goal, but I think it’s the way we want the game experience to feel,” she added.
“And I think if we can make it feel that way in the experience, I think people will really enjoy it.”
Monai is optimistic about the company’s future.
She said the company has already found funding for development.
She hopes to make an initial public offering by the end of the year, and hopes to expand the company into other media and create more content.
Monay is confident that the company can find a way to survive through these next few years.
“These are tough times for gaming, and this is a really good opportunity for us to take advantage of these opportunities,” she adds.
“But we have to do it together.”